


Weap records edited - not compatible with mods that change weapons directly or add new weapons, (in those cases you can still merge mods by hand using fo3edit)īottom of the bottom - it will not override anything it doesnt HAVE to.Ĭontact me for permision if you want to edit and/or reupload my mod.Like most Bethesda games, Fallout 4 is practically made for modding and has a relentlessly active community tinkering with every aspect of the game. In the future,if you like my idea, i may create some variants for people that want lasers to cut limbs like in f2 or shotguns explode them. This will atleast give the player feel of beeing responsible, no more same chances anytime with any weapon, just yes or no, providing you hit them in those limbs.Īnd believe me IT feels MUCH BETTER,more brutal and fun! really better then it sounds. Ģ) ALL normal weaponry will not dismember or explode at all (pistols ,rifles ,knives, clubs.y? o cmon ) ) means you will always dismember with them. Then i came up with this solution, not perfect but still gives what is most important.ġ) Dismemberment and/or explode chances are 100 % for everything logically capable of doing it ( weapons like swords, sledges, rippers and all explosives of course. I thought it is hell of a scripting job to make this. To have real joy you have to feel that YOU and your PREMEDITATED actions are responsible for the blood spray! Only if you put some effort in achieving dismembernment you can pe proud when it happen, and feel rewarded. i asked myself why it doesnt give me any FUN!Īnd i get it why : the real fun of dismemberment is when it REwARDs you for punching hard or accurately or w/e, and in fallout its. įallout 3 has this feature, briliant beutifully implemented and all but. I always loved games that feature dismemberment, though there were very few of them in history.
